Degens & Dragons

Descend the Grind, narrated by an AI dungeon master that never tells the same tale twice. Bank your haul and climb out rich — or die on the next floor and lose every coin. The deeper you dare, the larger the Hoard pays.

The deep remembers

Greed is the only timer

The gods minted heaven, sold the float, and walked out through a door that no longer exists. What they left behind sank — floor by floor — into the Grind, and the Grind has been hungry ever since. Every coin down here was carried by someone who is now a smear on a lower level. Descend far enough and the dark starts offering you things. Take them, and climb out before it asks for them back.

How it works

The loop

Connect & pass the gate

Connect Phantom and hold at least 1,000 $DnD. The hold gates all play — free runs included — and aligns every player with the token.

Choose your delve

The free Shallows are a capped warm-up. A paid Cursed delve burns an on-chain entry to unlock the full deep, rarer loot, limited artefacts, and a shot at the Hoard.

Descend & decide

Each floor is a fresh encounter — combat, puzzles, shrines, traps, lore — resolved by provably-fair d20 rolls. Every step down carries risk, and the deep hits harder.

Extract or die

Reach a waygate and extract to bank your gold and items. Push your luck and fall, and you drop a lootable corpse — your haul gone for good.

Trade the spoils

Spend gold at the quartermaster, or list your rarest finds on the player marketplace for $DnD. Gear up. Go deeper. Repeat.

Pick your poison

Six degens walk into a dungeon

Every class maps a crypto archetype onto a D&D role, with its own ability and stat priorities.

Barbarian

The Degen

rage incarnate. all gas, no brakes.

Rogue

The Jeet

first to flee, first to profit.

Wizard

The Dev

forks reality. dies to a stiff breeze.

Paladin

The Maxi

diamond hands, literally.

Warlock

The Bagholder

leverage now, pay later.

Bard

The Shiller

talks monsters out of their lunch money.

The prize pool

The Hoard

A single, persistent on-chain prize pool. 75% of every Cursed entry feeds it; the rest is the protocol fee. Extract from floor 8 or deeper and you roll a provably-fair draw against the pot — the deeper you go, the better the odds and the bigger the slice. Die, and you forfeit your shot.

Entry scales with the pot: 250 $DnD + 1% of the live Hoard. A single win is capped on-chain at 20% of the pot, so the Hoard always survives a payout.

the Hoard holds
$DnD

Loot that matters

Real items, real scarcity

Items you actually use

Potions, weapons and scrolls you carry in, use mid-run, and lose on death. Every item has a clear description and a value — no mystery boxes.

Two currencies, by design

Gold is the soft, off-chain faucet for the quartermaster. $DnD is the hard, on-chain currency — earned from other players, never printed by the game.

Trader & marketplace

Two player-run desks: swap gold ⇄ $DnD at the Trader, and buy or sell items for $DnD at the Marketplace. Buyers pay sellers on-chain; a 6% rake feeds the burn and infra.

Finite artefacts & seasons

Legendary artefacts are capped forever on-chain (10 to 200 each). When a season's supply is mined out, the next season introduces a brand-new set.

No house edge in the dark

Provably fair, server-authoritative

Outcomes you can verify, and a game a client can't cheat.

VRF-seeded runs

Each paid run is seeded by an on-chain randomness beacon. The dice are set before you act.

Server-authoritative

The deterministic engine runs on the server, not your browser. You can't fabricate “I reached floor 16.”

Replayable settlement

Every input is logged. Anyone can replay the seed + inputs to confirm an outcome — and the on-chain payout cap is enforced by the program.

$DnD

Built to last, not to dump

Hold to play

1,000 $DnD unlocks the gate for everyone. Demand is tied to playing, not speculation alone.

Deflation by play

40% of every protocol fee is burned. Sinks (resurrects, rerolls, cosmetics) burn more. The faucet is players, not the mint.

Staking = utility

Stake for access tiers, marketplace discounts and identity — never for yield. No fourth bucket, no Ponzi mechanics.

Read the full breakdown in the Codex.

The deep is hungry

How far will you go?

The Shallows are free. The Hoard is not. Grab a torch, pick a degen, and find out what you're worth on the way down.